Roll and write project (individual)
Goal: Quickly create a game to learn about prototyping and playtesting. Do not expect this game to be the best game ever. That takes iteration, which will be discussed later in class.
Tip #1: Choose a theme. If stuck, roll a die (1d6) with the following values:
- sports
- fantasy
- nature, animals, or monsters
- outlaws, pirates, or spies
- outer space or aliens
- city or home
Tip #2: Choose a randomizer. If stuck, roll a die (1d6) with the following values:
- dice
- polyominoes
- tiles
- pull something from bag
- spinners
- cards
Prototype
Goal: Create a playable roll-and-write (sometimes called flip-and-fill) prototype to test with fellow students. This prototype requires:
- A random generator (see tip #2 above)
- Players must somehow use the result of the random generator.
- A way for players to individually record their results.
- Ability to work for 3-5 players.
Possible resources:
Submission
Bring materials to play your game to class on the due date. This includes enough player sheets for your group members +1 or +2 extra (just in case).
Playtest in class
Goal: Test your game and receive feedback.
On the due date, designers will be running the playtest in small groups during class. Some notes:
- Playtests will only have about 30 minutes total for playtesting, Fun Surveys, and other feedback.
- Rules do not need to be given to the players. Designers will teach the game.
- Designers, make sure to take notes and get feedback for the playtest journal (see below).
Playtest journal
Goal: Summarize your playtest experiences by discussing the successes and failures of the prototype design.
- Game summary 4 XP
Rules used, player sheets and other components; pictures are fine as long as everything is readable
- Fun Survey 4 XP
Discuss results for two Fun Survey questions. Please include numeric data (e.g., "3 of the 4 people said …") and what you would do about it.
- Two game lenses 4 XP
Please list all the questions from two game design lenses and answer them using information from the playtest and Fun Surveys. Recommended lenses:
- Essential experience
- Curiosity
- Goals
- Meaningful choices
- Interest curve
- The Obstacle
- Visible progress
- Weirdest thing
Submission
Submit a PDF to Canvas by the due date.
Note: Merge PDF can be used if you want to make a single PDF.
Scoring guide
Students earn XP based on clarity and completeness of their responses. 12 XP
Comments: