Create rules for a game in the time allotted.
Groups will have 90 minutes to create (typed) rules for a game based on two random modules.
As a group, submit the typed rules and pictures of the prototype to the Canvas by the end of class. Please include group member names.
Groups will playtest rule sets with other groups, make improvements, then repeat the cycle.
Reflection:
As a group, submit the final rules, pictures of the prototype, and reflection to the Canvas by next class. Please include group member names.
Day 1 (1 XP each)
Day 2 (1 XP each)
Reflection _____ indicates how the chosen modules were incorporated into the game.
Reflection _____ discusses changes that were made with appropriate reasons
Pick-Up & Deliver Players try to satisfy demand by moving goods between places. |
Race Everything is about speed and about being first at a certain place or being first to own something. |
Production Players squeeze the most out of the limited resources of the land. |
Military Players fight. There is no peaceful coexistence between players, instead the motto is "You or me". |
Exploration Players only know a small part of the whole world. They must move their explorers into the unknown to exploit virgin territory. |
Roads Everything is focused on connections. Players build their respective road networks to increase mobility. |
Majorities Players do not care about what or how much they own. They solely care about having more than their opponents. |
Privileges Everything revolves around small improvements which the players buy so others cannot own them. |
Shares Everything revolves around financial involvement in companies. It is not always the same player who controls the fate of a single stock company, but always the player owning the majority of shares. |