Game Analysis and Design

Calendar

This is a tentative schedule that may be changed based on the needs of the students, the needs of the instructor, or any apocalyptic events that may occur during the semester.

Sept. 14

Due today …

  1. Watch A case for boardgames (Extra Credits)
  2. Complete the Gamer survey
  3. Writing assignment (see Canvas)
  4. Play Rolling Village and bring completed board to class for discussion
  5. Bring one blank board for Rolling Village to play in class

Class: Game design and Mechanics

Sept. 21

Due today …

  1. Complete: Board Game Motivation Survey, explore your results, and note your primary motivation for class discussion
  2. Writing assignment (see Canvas)
  3. Use readings to create at least three possible questions about fun and/or making games better
  4. Print ??? to play in class

Class: Surveying "fun"

  • develop Fun Survey to help with game designs
    • cannot use "fun"?
    • identify "good" questions
    • use previous survey to add/subtract questions
    • compare questions and consolidate
  • how to teach Carcassonne

Sept. 28

Due today …

  1. Writing assignment (see Canvas)
  2. Play game of choice from SUSD. Be prepared to discuss in class

Class: Theme

Oct. 5

Due today …

  1. Writing assignment (see Canvas)
  2. Rules explainers, see assignments below
  3. optional: Parable of Polygons

Class: Interaction & cooperation

Oct. 12

Due today …

  1. Writing assignment (see Canvas)
  2. Rules explainers, see assignments below

Projects

Class: Game balancing

  • new groups
  • balancing: turn order advantage, double or halve, down time, auctions, feedback, numbers
  • game analysis:
  • discuss mechanics
  • Fun survey

Oct. 19

Due today …

  1. Read strategy article for one of the following games:
  2. Rules explainers, see assignments below

Projects

Class: Strategy

  • strategies vs meta-gaming (the game outside the game)
  • if time, prisoner's dilemma
  • game analysis:
    • 7 Wonders with Dannelle M and Samantha R
    • Bohnanza with Rachel K and Taylor K
    • Citadels with Jessica K and Ryan M
    • For Sale with Joseph VH and Bre C
    • Stone Age with Chance K and John K (remove 8 huts for shorter game)
  • discuss strategies
  • time to meet with Game Design groups
  • Fun survey

Oct. 26

Due today …

  1. Rules explainers, see assignments below

Projects

Class: Other mechanics

Nov. 2

Due today …

  1. Optional: Bring craft supplies like paper, scissors, markers, crayons, etc.

Projects

Class: Prototyping

Nov. 9

Due today …

  1. Writing assignment (see Canvas)

Projects

Class: Playtesting

  • Game Jam: playtest (teach game) → fun surveys → make changes → blind playtest (5 mins) → fun surveys → submit reflection
  • time to meet with Game Design groups
  • Fun survey

Nov. 16

Due today …

Projects

Class: First Playtest

  • developer leads first playtest
  • reminders: criticism, how to observe
  • Fun survey

Nov. 23

Due today …

Projects

  • Game Design: Reflection 1 (due)
  • Game Design: Prototype 2 (due)

Class: A/B Playtest

  • developer (if available) leads A/B testing
  • Fun survey

Nov. 30

Due today …

Projects

  • Game Design: Reflection 2 (due)
  • Game Design: Prototype 3 (due)

Class: Blind Playtest

  • graphic designer (if available) leads blind playtest
  • Fun survey
  • discuss faculty night

Dec. 7

Dec. 14

Due today …

  1. Bring internet connected device for professor evaluations

Projects

Faculty night

  • design team chooses explainer, explainer has option to also play
  • Session 1: 4:10-5:10
  • Session 2: 5:15-6:15
  • Fun survey optional
  • Wrap-up and evals

Dec. 21

Due today …

  1. Bring internet connected device for professor evaluations

Projects

Optional

  • workshop Design Diaries

Final class