Game design project » Design diary
Each member of the design team will receive the same score for "team" components, then individual scores based on their specialty and collaboration.
- Game summary (team)
- Include the final rule set used, which should include pictures of the game board and components 4 XP
- Restate the desired player experience from the Design Proposal and discuss how this was achieved (or not) by the final playtest. 4 XP
- Provide Fun Survey analysis for four questions. This analysis should show how data changed across playtests. 4 XP
- Specialties (individual 4 XP)
- Designer: Discuss how the game changed for each playtest and why.
- Developer: Provide detailed Fun Survey analysis for the four Fun Survey questions from previous. Detailed analysis includes how data changed over time (how data changed across playtests) and may include: tables, charts, and/or quotations.
- Graphic Designer: Detail how the graphic design changed over time, which includes rules usability. Requires pictures of each prototype.
- Reflection (individual)
- What is fun? (as related your game or games in general) 2 XP
- In *The Art of Game Design*, Jesse Schell lists the many skills of a game designer. What skills stood out in your own journey designing a game? Feel free to borrow from his list and/or create your own. 2 XP
- Collaboration score 4 XP
- The instructor gives the final score here, but takes collaboration scores under advisement.
- If no collaboration score is submitted, the instructor assumes the work was equally shared.
Resources
Submission
Reports are expected to be typed with at least 1.5 spacing.
Each group submits a PDF version of the report to Canvas before the final exam time. The digital report is necessary for Liberal Education assessment as part of the Honors program.
Scoring guide
Students earn XP based on clarity and completeness of their responses. 22 XP
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