Game analysis and design

Professor Hlas
hlascs (@) uwec.edu
Hibbard 530

A game is a series of interesting choices. —Will Wright

Course Information

Section: 501, Tuesdays 4-6:50pm

Games have been a part of human culture for over 5000 years and have been used as a tool for recreation as well as for teaching and learning. As such, games are worthy of scholarly analysis. Unfortunately, little scholarly work has been done with this medium. This course is an attempt to view games through a scholarly lens by analyzing the experience of a game.

Questions that will guide our analysis include:

  1. What is fun?
  2. Is fun a necessary component of a game?
  3. What makes one game fun and another not?

This course helps students meet the following Liberal Education Learning Outcomes:

More course information is posted on D2L.

Objectives

Structure

Materials

  1. Schell, J. (2014). The art of game design: A book of lenses.
  2. Koster, R. (2013). A theory of fun for game design.
    Note: Try reading the cartoons first, then go back to read the text

Other resources

Recent games played: